Created by Brent Anderson, www.dumbmanex.com

Notes on the 2D Shooter files, for your ease of use.

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Tilesets
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bridge.png
32x32

crater1.png
64x64

debree1.png
64x64

ground1.png
64x64 sometimes, the whole image is tile-able, but tiling individual bits can have varied results

ground2.png
64x64 sometimes, the whole image is tile-able, but tiling individual bits can have varied results

launchbay1.png
64x16 made to tile on top of rockface1

Lvl0.png
shows weapon level nil

Lvl1.png
shows weapon level 1

Lvl2.png
shows weapon level 2

Lvl3.png
shows weapon level 3

road1.png
64x64

road1angle.png
64x64

road1destroy2.png
32x32 or 64x64 or a combination of the two

road1destroy.png
32x32 or 64x64 or a combination of the two

rockface1.png
256x128

ruinbuild1.png
32x32

ruinbuild2.png
32x32

ruinbuildfloor.png
32x32

ruinbuildgirder.png
32x32

ruinbuildroof1.png
32x32 made to tile on top of building ruin, but can be used for other things

ruinbuildroof2.png
32x32

scorches1.png
64x64

smallplaceable1.png
32x32, 16x16 for tiny cars

TA_repairbar.png
show repair status to weapon

TA_shieldbar_ammobar.png
show ammo left for weapon

TA_shieldbar_ammolab.png
ammo label

TA_shieldbar_back.png
back of ammo/status bar

TA_shieldbar_bar.png
show shielding left

TA_shieldbar_label.png
shield label

TA_shieldbar_left.png
left decor

TA_shieldbar_right.png
right decor

TA_warning.png
warn player of death

TA_weapon_chain0.png
chaingun label

TA_weapon_chain1.png
chaingun label selected

TA_weapon_shot0.png
spread shot label

TA_weapon_shot1.png
spread shot label selected

TA_weapon_swell0.png
shield well label

TA_weapon_swell1.png
shield well label selected

Tbomb.png
it's a bomb

TbombAMMO.png
ammo icon for bombs

wrench.png
drawn over weapon icon to show active repair

X.png
drawn over damaged weapon to show non-useable

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Animated
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Player Ship draw order...
TypeAp1_ltail > TypeAp1_rtail > TypeAp1_lwing > TypeAp1_rwing > TypeAp1_Fuse


bullet_A_strip2.png
2 frames, 32x8 each

Bullet_impact_A_strip5.png
5 frames, 26x26

Bullet_impact_B_strip5.png
5 frames, 26x26

Bullet_impact_C_strip6.png
6 frames, 26x17

Bullet_impact_D_strip6.png
6 frames, 27x17

Dfire_missle.png

Electric_A_strip5.png
5 frames, 33x32

Explosion_A_strip7.png
7 frames, 32x32

Explosion_B1_strip6.png
6 frames, 32x32

Explosion_B2_strip6.png
6 frames, 32x32

Gore_impact_A_strip6.png
6 frames, 28x30

Gore_impact_B_strip6.png
6 frames, 28x30

Gore_impact_C_strip5.png
5 frames, 30x18

Gore_impact_D_strip5.png
5 frames, 30x18

H_seeker_strip2.png
2 frames, 20x6 each

Horizon_explosion.png

Mflash_A_strip4.png
4 frames, 32x24

propulsion_A_strip2.png
2 frames, 24x24

propulsion_B.png

riverAbot_strip5.png
5 frames, 64x64

riverAtop_strip5.png
5 frames, 64x64

Shield_well_B_strip2.png
2 frames, 64x64

Shield_well_end_strip4.png
4 frames, 62x61

Shield_well_start_strip4.png
4 frames, 62x61

Shield_well_T_strip7.png
7 frames, 64x64

Shockwave_A.png

Smoke_A_strip5.png
5 frames, 30x29

spike_fist_attack1_strip8.png
8 frames, 70x74

spike_fist_attack2_strip8.png
8 frames, 70x74

spike_fist_chunks_strip10.png
10 frames, 28x28

spike_fist_die_strip8.png
8 frames, 63x53

spike_fist_move_strip5.png
5 frames, 61x47

Splat_A_strip4.png
4 frames, 65x53

TA_shieldbar_drain_strip7.png
7 frames, 119x22 each

TypeAp1_chunks_strip8.png
8 frames, 47x35 each

TypeAp1_Fuse_strip11.png
11 frames, 65x36 each

TypeAp1_ltail_strip11.png
11 frames, 21x18 each

TypeAp1_lwing_strip11.png
11 frames, 30x35 each

TypeAp1_rtail_strip11.png
11 frames, 21x18 each

TypeAp1_rwing_strip11.png
11 frames, 30x35 each