Volatus Corpus (W.I.P.) Changelog copyright Brent Anderson, 2014 5-30-2014(ver 0_6)//////////////////////////////////////////////////////////////////////////////// >The last update was 10 months ago. I'm not even going to attempt recounting all the changes since then. 7-19-2013(ver 0_5)//////////////////////////////////////////////////////////////////////////////// -Gameplay- >Leech damage now heals the aggressor properly, again. >Hit "F" on the keyboard to toggle fullscreen on and off. >Filcher now has hide/emerge points on the Graveyard stage. -Units- >Flaming Skull explosion damage reduced to 5. -Art- >Added various Graveyard stage arts. 7-11-2013(ver 0_4)//////////////////////////////////////////////////////////////////////////////// -Gameplay- >All units shoulod now pass all damage data proper. >ERROR : Missing variable in the Rotty object conflicting with poison damage fixed. >Added wave 16 boss, Blackstone. >ERROR : Stench was not working correctly due to a few missing variables, fixed. >Contagion was triggering regardless it's state, fixed. -Units- >Baby Fat upgrade now gives a 10% chance to spawn Baby Lardie instead of 100%. >Lardie unit now has up to date damage collision. >Fat Revolutions effect now degrades over time when colliding with enemy units. >Rotty's damage timing wasn't synched up to his attack animations, fixed. >Rotty now does 5 physical damage along side all that yummy poison. >Rotten now does 5 physical damage along side all that yummy poison. -UI- >Wave and time counter added to upper right screen. Note time will only add up during active waves. -Art- >Added bleed effect. Units who are bleeding will now spurt blood on damage tick. They will also retain their normal color while doing so. >Added bloodsplosion. You'll see it in effect when Pry Barswell and Blackstone dies. >Added explosion effect. You'll see it when Blackstone's bombs explode >Added gunshot effect, for Blackstone's gun firing attack. >Added unique art for Pry Barswell(wave 3 mini boss). >Added art for Blackstone. >Vsync is now on. I didn't suffer any framerate issues, even on debug, so hopefully it all goes smooth for the lot of you. 7-5-2013(ver 0_3)//////////////////////////////////////////////////////////////////////////////// -Gameplay- >The Rotund skill Fat Revolutions now works properly. >ERROR : Missing damdegrade variable on Rotund vomit fixed. >Streamlined the damage system and added damage/resistance types. If you see a unit that's a different color(besides minibosses), red=bleeding, green=poisoned, orange=burning. I expect to find more broken shit. >Whenever you pick a new Volatus skill, your necrobar will gain a slight permanent boost to recharge. -Units- >Mummy's defense upgrade has been lowered to 10. >Petrified Mummy stat changes - HP=300, Def=10. >Zombie and Filcher had their attack detection distances reduced. -UI- >Added a "Kill Summon" button. Click it then click on the friendly summoned unit you want destroyed. -Art- >Several animations for Blackstone added, just part of the asset structure, not present in-game yet 6-28-2013(ver 0_2)/////////////////////////////////////////////////////////////////////////////// -Gameplay- >Necrobar refills after each wave >After wave 15, the waves repeat and the enemy team gets a random global buff per loop(examp, wave 16=1 buff, wave 32=2 buffs, wave 48=3 buffs, etc.) -Units- >Error : where jump object can't find it's dead parent, hopefully fixed >Error : Enemies jumping on Baenziger's(Player's character) head fixed >Error : Gore effects hitting enemy skeletons is fixed >Error : More parenting on units, to fix Meat Buffpunt's collision spawning >Tweaked attack distance on Bruiser >Skelosaur had defense reduced from 25 to 5 >Player units now die when far outside the gameplay boundaries -UI- >Rotten/Rotty button was a clone of Rotund/Lardie button, now the correct button -Art- >Several animations for Blackstone added, just part of the asset structure, not present in-game yet